Makers Hustle Harder...
Welcome to GM’s “Makers Hustle Harder” Tour, hosted by Artisan’s Asylum in Somerville, MA! As a participant in the “Makers Hustle Harder” Hackathon, you will receive exclusive access to GM’s Next Generation Infotainment SDK to build and test your own connected car experience.
The kick-off for the event will be Tuesday, September 26th, 2017 from 6 to 9 PM; this session will cover the essentials, give you a chance to form teams (unless you already have one), and get you rolling with the SDK. You and your team will then have all week to put together your project and pitch.
Saturday, September 30th, we'll have a full day hackathon onsite where your team can test and refine your application and polish your pitch. GM will be providing vehicles onsite for testing. Presentations will begin at 4pm and prizes will be announced directly after.
The top three teams at the event will receive prize packages including Dash Bragi Wireless Headphones, Collectible Model Cars, and more. There will also be one national winner of the Makers Hustle Harder Tour, who will be the first GM-external individuals to have their application entered into GM's Global Radical Innovation Development (GRID) Process – a business and product incubator that helps fast-track in-vehicle ideas through beta and into production.
Please note that all team members must register here to be eligible for prizes.
Schedule of Events
Tuesday, September 26th - 6pm-9pm
- Kick-off Event
Wednesday, September 27th – Friday, September 29th
- Remote Hacking
- Live support from the GM team available from 6pm-9pm each day
Saturday, September 30th - 9am-6pm
- Hack Day & Presentations at Artisans Asylum
- 9am - Check-in & Breakfast
- 10am - Welcome & Hacking
- 1pm - Lunch
- 4pm - Final Pitches
- Celebrations & Libations to follow!
How to enter
Please register on Eventbrite to participate!
Executive Director - Artisan's Asylum, Inc.
Founder - Domovi
Application Engineer - Markforged
Does the experience solve a common problem? Does it relate to mobility or common issues related to driver workload? Would this app change the game when it comes to in-vehicle experiences?
Is the experience unique and never-before-seen? Did the experience integrate with some interesting technologies - like 3D printing, Nest, etc..
How important is the car to the experience? How does the application leverage the unique context and capability of the vehicle?
Is the design appealing? Is the user experience clear and intuitive? Is the demo full and complete? Were there any bugs?
How well did the team sell their idea?